Smart and Cheerful: Interactive Learning Applications For Early Childhood Aplikasi Pembelajaran Interaktif untuk Anak Usia Dini

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Mohamad Luthfi Dermawan Royani
Slamet Rahayu
Muhammad Izzudin Alghozi

Abstract

CerdasCeria is an interactive learning application designed to enhance learning experiences through engaging activities that promote the development of cognitive and motor skills. The main objective of this study is to address the lack of engaging digital educational content suitable for various age groups, which often impedes learning. The methods employed include agile methodology, data collection, iterative development, and usability testing. Data were collected involving users and educators to understand learning needs and preferences, analyzed to identify patterns of engagement and learning retention, and utilized to optimize features within the application. Research findings indicate that CerdasCeria significantly enhances engagement and learning retention, with users showing high participation and improved understanding of taught concepts. The application also effectively redirects user attention from less productive activities to enjoyable and educational learning experiences. The novelty of this research lies in its holistic approach to application development, integrating direct user observations with learning activity modeling to ensure technically effective and user-relevant applications. Agile methodology usage makes application development responsive to user feedback, thereby enhancing application quality and relevance. CerdasCeria represents a valuable innovation in supporting sustainable education through interactive technology, providing a fun and educational alternative to enrich learning experiences, and demonstrating that interactive technology can effectively enhance learning outcomes.

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References

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